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1. Sticky:Dev blog: DirectX 9 Phase Out - in EVE Information Portal [original thread]
dxdiag reports I can use DirectX 11, but the launcher says my laptop only support DirectX 9. Yay.
- by Yongtau Naskingar - at 2016.06.05 08:49:56
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2. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
This will take the fun out of Skill Training Online. Planning skill queues and such will be just a way to save money / ISK.
- by Yongtau Naskingar - at 2015.10.18 07:37:40
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3. Super Kerr-Induced Nanocoatings (SKINs) - in Test Server Feedback [original thread]
CCP Terminus wrote: All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. Does that include the various Quafe skins?
- by Yongtau Naskingar - at 2015.04.08 12:16:36
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4. (Ghost) Fitting Window; More relevant stats, less gumpf - in Player Features and Ideas Discussion [original thread]
Add drone control range, it's not available in client at all at the moment (unless they changed that recently)
- by Yongtau Naskingar - at 2015.03.24 11:13:30
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5. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Even if you have alternatives to logging off while moored, it might still be useful for fitting and supplying issues, or just to swap out a sitter alt. With the new Entosis links coming up, assuming you moor at stations that can't be destroyed (l...
- by Yongtau Naskingar - at 2015.03.24 10:13:59
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6. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Do you plan on making this like one big space-bakery where we can make ammo, drones, modules, tech2 modules, invent and copy blueprints and research tech3 subsystem blueprints? .. did you even read the dev blog? Research is cl...
- by Yongtau Naskingar - at 2015.03.23 11:54:45
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7. Sticky:Dev blog: Fly Quafe GÇô Fanfest Ship Skins with Game Time Bundles - in EVE Information Portal [original thread]
How will they be converted with the new SKINs system? Assuming that is still upcoming
- by Yongtau Naskingar - at 2015.03.18 09:56:35
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8. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
If you have S/M/L/XL versions, you could require that two different versions must be active in order to make progress. Then neither the attacker nor the defender can specialize too much in their doctrine.
- by Yongtau Naskingar - at 2015.03.09 14:14:59
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9. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
There is room in the overview for two icons side by side, if you insist having more info in them.
- by Yongtau Naskingar - at 2015.03.05 08:13:58
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10. EVE Probe Installer 0.85.8246.0 - in EVE Probe [original thread]
EVE Probe wrote: Error: The specified module could not be found. LoadLibrary(pythondll) failed. Error: C:\Program Files (x86)\CCP\EVE Probe\launcher\PYTHON27.dll Previous installed and ran probe successfully. Laptop does have Eve installed.
- by Yongtau Naskingar - at 2015.01.28 16:24:22
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11. Sticky:Dev blog: Coming To EVE In Tiamat - in EVE Information Portal [original thread]
And by "Sun Flares" you mean lens flares, right? Not solar flares?
- by Yongtau Naskingar - at 2015.01.28 16:12:52
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12. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
CCP FoxFour wrote: Our hope however is that changing the skin of a ship is easy and quick enough that this kind of thing shouldn't be an issue. Grouping your weapons or organizing your modules is also quick and easy enough, but I wouldn't wan...
- by Yongtau Naskingar - at 2015.01.21 11:16:29
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13. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
I really want to be able to select a skin for a ship, that way you can have you X-fitted ship skinned with one and your Y-fitted ship skinned with another.
- by Yongtau Naskingar - at 2015.01.21 09:55:33
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14. Announcement:Rhea Issues - in EVE Information Portal [original thread]
When targetting something by activating a module, the crosshair no longer follow the mouse, until you click or drag it. So if you have nothing targeted, and you activate, say, your ice harvester, you get a crosshair to target something. Before it...
- by Yongtau Naskingar - at 2014.12.09 11:44:47
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15. Date formats - in EVE General Discussion [original thread]
CCP Avalon wrote: Just squeezing in edge wise here. In September I received a complaint from a player regarding inconsistency in date formats on our websites. Since then some of our pages have been updated to use the ISO8601 standard, but hunti...
- by Yongtau Naskingar - at 2014.12.08 08:39:26
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16. Announcement:Industry Teams - Current Plans - in Science and Industry [original thread]
Yongtau Naskingar wrote: It seems to me like convoluted system that'll do very little in the end. Hah, called it.
- by Yongtau Naskingar - at 2014.12.04 14:22:44
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17. [Rhea] The Confessor (T3 Destroyer #1) - in Test Server Feedback [original thread]
Andreus Ixiris wrote: Unless they plan on releasing all three of the other destroyers in the next update, it means that Minmatar pilots will have to wait six weeks, Caldari pilots twelve and Gallente pilots eighteen weeks after the Rhea relea...
- by Yongtau Naskingar - at 2014.12.01 07:32:54
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18. Sticky:Devsite blog: Nom nom tasty market data! - in EVE Technology Lab [original thread]
CCP FoxFour wrote: when the route for types changes from /inventory/types/ to just /types/ (don't get me started on why I have to revert that change) Now I kinda want to know
- by Yongtau Naskingar - at 2014.11.28 10:51:25
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19. [Rhea] The Confessor (T3 Destroyer #1) - in Test Server Feedback [original thread]
Price for the skillbook is still 1M (stingy I know). Confessor seems only available in Thera on a small sell order (10k).
- by Yongtau Naskingar - at 2014.11.26 16:24:06
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20. [Rhea] New Wormhole Systems + Thera - in Test Server Feedback [original thread]
It would help if we knew when the bot was operational. Can't be that hard to run it 24/7? Assuming it's a proper bot.
- by Yongtau Naskingar - at 2014.11.14 10:15:04
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